//==============================================================================
// Mercenary cavalry_anim.txt
//==============================================================================


//==============================================================================

define Sword
{
   SetSelector
   {
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Standard
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Copper
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Bronze
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments E Sword Iron
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry G Scout_boredA
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout horse
connect RightHand Sword hotspot  
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {  
				Visual Cavalry G Scout_run
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout horse
connect RightHand Sword hotspot 
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				  Visual Cavalry G Scout_deathA
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout horse
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
//-- end auto generated section
            connect RightHand Sword hotspot  
            connect TopOfHead blood hotspot         
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry G Scout_idleA
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout horse
            connect RightHand Sword hotspot   
            
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry G Scout_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.50 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
            connect RightHand Sword hotspot
ReplaceTexture Villager G Male standard/villager e male scout
ReplaceTexture villager g male head/villager e scout head
ReplaceTexture cavalry g scout horse/cavalry e scout horse
            			
         }
      }
   }
}